All remaining sprites can be ripped from Wily Wars and Sonic 1. This will increase the skill and knowledge in your drawings and making pixels too. This helps you to find your own art style and it takes time. The best way to learn is to study the artists work. An original Sonic 1 hack that aims to make Sonics sprites look like the prototype that was seen in magazines in the 90s.Download Rom. There are only a half dozen or so custom sprites that need done. The hard part Is when you start to manage it and putting detail into a lot of pixels. Sonic environments are notably unfriendly for a slow poke who can't move through pipes, so Megaman gets a brand new Rush adapter - the Rush Ball! Simply charge up and release for a large burst of speed - and you can fit in small pipes!Īside from the physics engine, I can do the vast majority of the coding. (I was going to use Renhoek's engine that was used in his MaGMML2 submission with Nitro Man, but apparently he doesn't want to give it out.) I was hoping to get this working within Mega Engine, but I can work with something else if need be. Graphically it would use a Wily Wars graphics style for whatever's not already in Wily Wars/Sonic the Hedgehog.Īt this stage I mainly need programmers to create a physics engine that matches Sonic physics with Megaman's play style. From there the Blue Bomber must complete the Blue Blur's original adventure on the Genesis. The concept is simple: Through some Phantom Ruby BS Mega Man winds up on South Island.
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